Airport Rush Privacy Policy
Airport Rush is a puzzle game for Android, published by Airport Rush (airportrush.app), "we" in this policy. It explains what happens to your information when you play. In short:
- There are no game accounts and no chat. Signing in to Google Play Games is optional. We never ask for your name, email, contacts or photos.
- The game shows ads from Google AdMob. Google collects some data from your device to show and measure them.
- We collect anonymous gameplay statistics through GameAnalytics to balance the levels and fix problems. You can turn this off in the game: Settings → Share Usage Data.
- We measure our own ads with Google Firebase and Meta, to learn which ads bring players who enjoy the game. Not where the law asks for consent first, and never when Share Usage Data is off.
- Your progress is kept on your device. Android's backup and, if you sign in, Google Play Games can keep a copy in your own Google account.
1. Gameplay statistics (GameAnalytics)
We use GameAnalytics (GameAnalytics ApS, Denmark) to understand how the game is played, for example which levels are too hard. The GameAnalytics SDK in the game sends:
- game events: levels started, won or lost, coins and boosters earned and spent, ads watched, the profile pictures and frames you earn and pick, and taps on game features (for example, opening an event);
- device and app information: device model and maker, Android version, the game's version, connection type, session length and a session count;
- identifiers: a random ID created for the game on your device and, where your device allows it, the Android advertising ID;
- your IP address, used only to look up your country. GameAnalytics does not store it.
We use this data only for statistics, balancing the game and fixing errors, never to identify you or to show you ads. GameAnalytics processes it on our behalf under its privacy policy. The same connection also downloads game settings (remote configuration), such as coin rewards and difficulty numbers, so we can tune the game without an update. Nothing about you is uploaded to do this.
Your choice: turn Settings → Share Usage Data off and the game stops sending events from then on. The game works the same either way.
2. Ads (Google AdMob)
The game shows ads from Google AdMob, a service of Google LLC (Google Ireland Limited in the EEA, UK and Switzerland). There are two kinds:
- Reward videos that you choose to watch for something in the game (for example, to open a gate or get free coins). They only play when you tap a button marked "AD".
- Short ad breaks between levels, after you win a level. Never during a level, after a loss, or when you open or close the game.
To show ads, measure them and prevent fraud, the Google Mobile Ads SDK in the game collects and shares with Google:
- your device's IP address, which may be used to estimate your general location (city or region, not your exact position);
- advertising and device identifiers: the Android advertising ID and the app set ID;
- how you interact with ads and the app: for example, that the app was opened, and taps on and views of ads;
- diagnostics about the app's and the SDK's performance, such as crash logs and loading times.
Google uses this data as described in How Google uses information from sites or apps that use our services and the Google Privacy Policy. The ads are limited to content suitable for general audiences with parental guidance (rated PG at most).
Other ad networks. AdMob lets other ad networks bid for each ad. Some ads may come from Meta Audience Network (Meta) or Unity Ads (Unity Technologies). Their SDKs in the game collect the same kinds of data as Google's above (IP address, advertising ID, interactions with ads, diagnostics) to show and measure their ads, under Meta's Privacy Policy and Unity's Privacy Policy. Where the law requires consent, they are among the partners in Google's consent form (section 3).
3. Your choices about ads
- Consent (EEA, UK, Switzerland and some US states): where the law requires it, the game shows Google's consent form the first time you open it, before any ad is requested. You can accept, refuse or choose purposes. You can change your choices at any time in the game: Settings → Ad Choices. If you refuse personalized ads, you may still see ads that are not based on your interests.
- Advertising ID: you can reset or delete it in your device's settings (Settings → Privacy → Ads, or Google → Ads, depending on your device). This also applies to the advertising ID that GameAnalytics reads.
- Reward videos are always optional. The game can be played completely without watching them.
4. Measuring our own advertising (Google Firebase, Meta)
We advertise Airport Rush on Google and on Meta (Facebook, Instagram). To learn which of our ads bring players who enjoy the game, and to show our ads to people like them, the game uses Google Analytics for Firebase (Google) and Meta's App Events SDK (Meta Platforms Ireland Limited in the EEA, UK and Switzerland, Meta Platforms, Inc. elsewhere). They receive:
- that the game was installed and opened, and which ad, if any, led to the install (through Google Play's install referrer);
- a few progress milestones: finishing the first three levels, and reaching levels 10 and 30;
- device information and identifiers: the Android advertising ID, an ID for this installation, device model, Android version and the game's version;
- your IP address, which may be used to estimate your general location.
They receive nothing else about how you play, and never your name or anything you type.
- Where the law requires consent (EEA, UK, Switzerland): Meta's SDK isn't started at all, and Firebase sends only signals without identifiers (Google's consent mode).
- Elsewhere: both run. In US states whose privacy laws require it, Meta limits how it uses the data (its Limited Data Use mode).
- Your choice: turn Settings → Share Usage Data off and both stop, as GameAnalytics does. Resetting your advertising ID (section 3) also breaks the link to past installs.
Google uses this data as described in the Google Privacy Policy, and Meta under its Privacy Policy.
5. Reminders (notifications)
The game can show at most one reminder a day on your phone, for example when your daily boarding pass is ready or a weekly event is about to end. Reminders are scheduled on your device; no data is sent to do this. Android asks for your permission before the first one, and you can turn them off at any time in Settings → Reminders or in your phone's notification settings.
6. Data stored on your device
To remember your progress, the game saves files in its private storage on your device:
- your levels, stars, coins, boosters, collections (passport stamps, planes, cards, postcards, souvenirs), your airport, your profile (the picture and frame you chose and the ones you own) and event progress;
- counts that keep ads and reminders within their limits (for example, how many reward videos you watched today);
- your settings (sound, music, vibration, reduced motion, color symbols, appearance and time of day, usage data and reminders), and when the game last asked you to rate it;
- the last game settings downloaded from the remote configuration.
We never receive these files. If backup is turned on for your phone, Android may include your game progress (not the pictures the game keeps to start faster) in your device backup in your Google account, so it can come back when you reinstall the game or set up a new phone. On Android 9 and later that backup is encrypted with your screen lock. You can turn device backup off in your phone's settings (usually Settings → Google → Backup). The files on your device are deleted when you uninstall the game or clear its storage in Android settings.
If you sign in to Google Play Games, the game also keeps a copy of your game progress (not your settings) in your Google account through Google Play Games Services, a service of Google, so you can continue on another phone. Google stores it on your behalf and we never receive it. You can delete it in Settings → Cloud Save → Delete Cloud Save, or with the rest of your Play Games data in the Google Play Games app.
7. Device permissions
- Internet and network state: ads, gameplay statistics and remote configuration;
- Advertising ID: ads and ad measurement (see sections 1–4);
- Install referrer (Google Play): which ad, if any, led to the install (section 4);
- Notifications (Android 13 and later asks you first) and run at startup: so your reminders are still scheduled after the phone restarts;
- Vibration: short haptic feedback, which you can turn off in Settings.
Sky Dash can be steered by tilting your phone; it reads the motion sensor only while you fly and stores and sends nothing from it. The game does not use your camera, microphone, contacts, files or precise location.
8. Test versions
Pre-release test versions (for example, Google Play closed testing) also keep a local log of level attempts on your device: level number, time spent, number of taps, boosters used, coins won, whether the level was cleared, and a random number that tells one installation from another. The log contains no name, contact details, device identifiers or location. It is never sent automatically. If you are a tester and choose to copy it (Settings → Copy Test Log) and send it to us, we use it only to balance level difficulty, and we delete it on request.
9. Google Play
The game is distributed through Google Play, which handles downloads and updates under Google's Privacy Policy. If you have allowed your device to share usage and diagnostics data with Google, Google Play may give us anonymous, aggregated crash and performance reports. These reports do not identify you. Now and then, after a good win, the game may ask you to rate it with Google Play's own rating card; Google handles your rating, and we never learn whether you rated.
10. Keeping, deleting and your rights
GameAnalytics keeps gameplay statistics for a limited time under its retention rules, and we see them only as statistics. Depending on where you live (for example, in the EEA, UK or California), you may have the right to access, correct or delete personal data, or to object to its use. Because we don't know who you are, the quickest ways are the in-game switches above and resetting your advertising ID. You can also email support@airportrush.app: we will answer within 30 days and pass deletion requests on to GameAnalytics, Google (Firebase) and Meta. For data Google or Meta collect for ads, you can also use their own controls: myaccount.google.com and Meta's Privacy Center.
11. Children
The game is intended for players aged 13 and over and is not directed at children. We do not knowingly collect personal information from children under 13. If you believe a child has used the game, contact us and we will help, including with Google's data controls.
12. In-app purchases
The game shows a shop with coin packs, bundles and a No Ads pass, but they cannot be bought yet. When purchases open, they will be handled by Google Play, and we will update this page first. We never see your payment details.
13. Changes to this policy
If the game changes in a way that affects your data (for example, if purchases or other online features are added), we will update this page at airportrush.app/privacy before releasing that version and change the effective date above.
14. Contact
Airport Rush · Website: airportrush.app · Email: support@airportrush.app